Our Blog
News and relevant articles about
MIRA and mHealth

The MIRA Blog highlights the exciting and dynamic landscape of gamification
in the traditional world of physical rehabilitation

Non-Immersive Virtual Reality for Post-Stroke Upper Extremity Rehab
A randomised trial involving 55 patients evaluates the used of MIRA Exergames for post-stroke patients, evaluating neuroplasticity effect and rehabilitation potential.

A Multifactorial Falls Prevention Activity Programme after Stroke
Evaluating a Novel Multifactorial Falls Prevention Activity Programme for Community-Dwelling Older People After Stroke: A Mixed-Method Feasibility Study. PI Lex D de Jong, School of Physiotherapy and Exercise Science, Curtin University, Australia.

Exploring the usability of MIRA for older persons with dementia
In this study we used MIRA exergames to compose a physical activity program for people with early stage dementia. We evaluated the feasibility of this program and the possibility to implement the program in different care settings

An Objective Evaluation Method for Rehabilitation Exergames at Imperial College London
The aim of this work is to objectively evaluate the performance of patients using a virtual rehabilitation system called MIRA. MIRA is a software platform which converts conventional therapeutic exercises into exergames.

IntelliRehab – a UK-Malaysian partnership for advanced neurorehab
Funded by Innovate UK and Newton Fund in collaboration with MIGHT, the IntelliRehab project - Intelligent medical system with customised exercises for personalized home telerehabilitation – tackling the effects of a highly increased urbanisation.

ExerGames at Crosgrove Hall
Some of the residents at Crosgrove hall took part in a 12 week exercise programme with a difference: using state of the art computer software called Exergames. Written by Margaret Clarke, Falls Rehabilitation Assistant & Postural Stability Instuctor

6 Fun Activities to Promote Healthy Aging
by Karen Weeks from Elder Wellness -- Staying active physically, socially, and mentally is the most important thing you can do to preserve your health while aging. Seniors who avoid isolation and inactivity enjoy better physical and mental health ...

The effect of active video games on cognitive functioning
The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials

MIRA improves balance in older persons in a community center
Commercial and customized exergames improve balance in older persons in a community center: a pilot study

MIRA therapy at “St. Maria” Day Center in Cluj-Napoca
“St. Mary ” day center in Cluj-Napoca ran by APAHNP, a non-governmental organization provides daily, from Monday to Friday, 8.00-4.00 am, social servi

Virtual Rehabilitation for 81 years old Patient with Ischemic Stroke
Virtual Rehabilitation Programme Using the MIRA Platform, Kinect and Leap Motion Sensors in an 81 Years Old Patient with Ischemic Stroke

Rehabilitation of a boy with brachial plexus palsy
Rehabilitation of a 7-year-old boy with brachial plexus palsy using MIRA exergames and Vojta therapy

Cognitive exergames for active aging
The reality of today brings us face to face with the main issues that come with age: physical and cognitive decline. We have tackled the first, helpin

Case Study - MIRA for Rehabilitation of Adults with Ataxia
In this paper we follow the evolution of a 43 year old patient with cerebellar syndrome using the MIRA system for improving upper limb coordination.

Gamification and the theory of increased motivation through games
Attempting to harness the motivational power of games in order to promote participation, persistence and achievements, due to their beneficial effects

A Smile with MIRA – Un Zambet cu MIRA
1st of May 2015 – ‘A Smile with MIRA’ charity was opened, a clinical rehabilitation centre offering treatment to children from low income families.

Case study of a 15 year old with Down syndrome
Case study of a 15 year old with Down syndrome who uses MIRA for rehabilitation.

The Effects of the Clinically Based Virtual Rehabilitation Gaming
The Effects of the Clinically Based Virtual Rehabilitation Gaming Platform MIRA Following an Upper Extremity Injury: A Case Series

Case study on a girl with Congenital Disorder of Glycosylation
Case study on a 14 years old girl with a very rare condition: Congenital Disorder of Glycosylation

Case study of an 80-year-old woman and 90-year-old man using MIRA Exergames
MIRA Rehab in conjunction with the University of Manchester have developed evidence based falls prevention Exergames with and for older people.